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Маска Предателя.
NardДата: Вторник, 09.10.2007, 20:29 | Сообщение # 481
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Реакция обзидиан по поводу патча

Hello Everyone,

There is currently a patch available on the Autopatcher. DO NOT INSTALL THIS PATCH!

If you do, it will overwrite your CD Key(s) and cause you much havoc.

We should have something out to fix this by about noon today.

Edit
If this patch has already been installed, you will need to manually open the file "nwncdkey.ini" and replace the CD key(s) with the original keys you entered at the time of installing the game. The file can be found in the NWN2 install folder.

If you have a backup of nwn2cdkey.ini from after you installed MotB, you can instead just restore the file from your backup.
http://nwn2forums.bioware.com/forums....rum=109

Сообщение отредактировал Nard - Вторник, 09.10.2007, 20:30
 
OranjДата: Вторник, 09.10.2007, 21:27 | Сообщение # 482
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Nard, спасибо за новости smile

Заработай деньги в интеренете вместе с UcoZ
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Травиан - браузерная игра
 
NardДата: Среда, 10.10.2007, 22:34 | Сообщение # 483
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автоапдейтер проапдейтился до 1.11 версии , что-то разработчики нам готовят smile
и патч уже по сообщениям с офф форума перестал заменять cd key

но все равно пока не будет оффициального объявления патч ИМХО лучше не качать

 
OranjДата: Среда, 10.10.2007, 23:00 | Сообщение # 484
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Nard, вот так новости, спс smile

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NardДата: Четверг, 11.10.2007, 07:38 | Сообщение # 485
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вот и объявление патча
http://nwn2forums.bioware.com/forums....rum=121

можно качать

 
halmabadДата: Пятница, 12.10.2007, 12:57 | Сообщение # 486
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Незнаю, что этот патч исправляет, но грубые ошибки, которые я обнаружил - каст в полиморфе и дц заклинаний Favored Soul, зависящее от харизмы - как были, так и остались.

Друг поможет тебе подняться, но только настоящий друг поможет поднять и дотащить труп (С) World of Darkness
 
NardДата: Пятница, 12.10.2007, 16:44 | Сообщение # 487
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Quote (halmabad)
Незнаю, что этот патч исправляет, но грубые ошибки, которые я обнаружил - каст в полиморфе и дц заклинаний Favored Soul, зависящее от харизмы - как были, так и остались.

справления таких багов раньше 1.11 ждать не стоит
 
skirmirДата: Пятница, 12.10.2007, 19:58 | Сообщение # 488
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Question: Is there any chance of shifter being implemented eventually?

Obsidian: Well, the shifter isn't part of D&D 3.5, but it would be possible for another shapeshifting-oriented PrC to be implemented in the future.

Question: Will there be other types of dragon disciples? I always thought it'd be more likely to encounter someone with silver dragon blood than red, rp being the main factor in my musing, naturally.

Obsidian: The dragon disciple PrC wasn't changed for Mask of the Betrayer, but adding other types is possible for the future.

Question: Is it a bug or a feature that one can't pick an epic spell feat while levelling as a spellcasting PrC?

Obsidian: This was an oversight and is not intentional.

Question: What is the point of Invisible Blade? It has such high pre-reqs and gives so little. And _5_ level class, so that it doesn't even give a decent BaB boost? I mean, why? You have changed a lot of things already (and I am all for it), you have introduced new PrCs, so why not make him a 10-level PrC and give him a couple of useful bonus feats - such as pre-req for epic precision. I mean, all the other new PrCs are great - why discriminate against sneakers?

Obsidian: The invisible blade is limited to 5 levels because that is how the class is designed in D&D 3.5. We feel the invisible blade is a useful option as implemented - also note that the modifications we made to the class make it a little more flexible than the D&D version.

Question: Speaking of which - as things stand, hybrid sneakers are badly hurt by the pre-req for Epic Precision. What were your reasons for choosing it? Particularly for a campaign that again teems with sneak-immune creatures? Surely, Assassins, Invisible Blades, Arcane Tricksters and even occasional Shadow Thieves deserve a spot in the sun, too. After all, it isn't like it is all that easy to make a Sneak Attack in NwN2 in the first place.

Obsidian: We felt it important to give committed rogues some benefits as well. Note that there are magic weapons in Mask of the Betrayer that mimic the effect of Epic Precision against certain types of creatures (and allow for critical hits against them, as well). So the other classes you mention do have options to make their sneak attack more useful, even if they do not wish to take additional rogue levels.

Question: I Hate! not being able to lvl past 10 with PRC - why can I not do this?

Obsidian: With every decision, we weigh the benefits and disadvantages of the options we can think of and then make the call as to what we think will provide the greatest entertainment value. Of course, the time we spend analyzing and making decisions takes away from the time we spend actually making the game. So it's all a balance, with our goal always being providing the best gaming experience we can. Comments and suggestions on the forums are one of the many factors that affect the decisions we make.

We do the best we can. Our decisions aren't perfect and certainly won't make everyone happy all of the time.

We didn't implement epic levels for prestige classes because we didn't feel the overall entertainment value would be worth the programming and design resources required to do so properly; often is as straightforward to implement as it may at first seem.) Yes, we knew that some would be displeased with this decision.

We can definitely understand displeasure with some of our decisions and certainly different people would make different choices. We just hope that you understand that our goal is to provide the best gaming experience we can. If something we've decided to do (or not do) upsets you, we understand and feel bad about that. Really. If we could, we'd love to make the perfect game for everyone who plays it.

Question: What goes into choosing which Prestige Classes you chose to implement for Mask of the Betrayer?

Obsidian: Several criteria guided our decisions:
- We wanted to fill in some gaps in the current PrC options. For example, we added a full progression arcane caster, a full progression divine caster, and a PrC geared toward Monks, as none of these options were available in NWN2.
- We choose PrCs that can be implemented with the existing NWN engine. For example, a PrC such as archmage, while popular among fans, would be very difficult to implement in a satisfying way in the NWN engine.
- The Red Wizard of Thay we added both because it's one that the community has frequently asked for and because it was well-suited to Mask's setting.
- We chose PrCs that we wanted to play, because that meant others would probably want to play them, too.

Question: When Mask was in playtesting/QA was their any prestige class that people at Obsidian tended to play more than any other? Basically did you find any particular class to be more of an in-house favorite, and if so why?

Obsidian: For the most part, in playtesting you don't get to decide what you want to play. This is because we want to try out as many options as we can so that we can test different abilities together and see what's fun and what isn't. So in general, playtesters are assigned specific builds to play. That said, Stormlords (using shurikens!) were popular and Feargus (Obsidian's CEO) really enjoyed the flexibility of the Favored Soul.
_________________
Shane K. DeFreest
Maverick Public Relations
Neverwinter Nights 2 Community Manager

Взято от сюда.


Кошки всегда приземляются на лапаы. Хлеб всегда падает маслом вниз. Подброшенная кошка с привязанным к спине хлебом будет парить в состоянии квантумной нерешительности.
 
skirmirДата: Пятница, 12.10.2007, 20:17 | Сообщение # 489
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Electronic Arts покупает владельцев BioWare.

EA TO ACQUIRE BIOWARE CORP. AND PANDEMIC STUDIOS
Leaders in RPG, Action and Adventure Genres
Ten Franchises in Development – Six Wholly Owned
REDWOOD CITY, Calif., October 11, 2007 – Electronic Arts Inc. (NASDAQ:ERTS) today announced an agreement with Elevation Partners to acquire VG Holding Corp. -- the owner of both BioWare Corp. and Pandemic Studios. This acquisition gives EA a strong competitive position in key genres in interactive entertainment: action, adventure and role-playing games. The two studios have been recognized for creating some of the highest-quality games in the industry.
BioWare Corp. and Pandemic Studios have ten franchises under development, including six wholly owned games. BioWare Corp. is currently developing the highly anticipated Mass Effect, which will be published by Microsoft in November, and is in the early development stages of a massively multiplayer online game. Pandemic Studios is redefining open-world games with its upcoming Mercenaries 2: World in Flames™ and Saboteur™, in addition to several unannounced projects.
Pandemic Studios and BioWare Corp. employ roughly 800 people across four studios located in Edmonton, Canada; Los Angeles; Austin; and Brisbane, Australia.
“These are two of the most respected studios in the industry and I’m glad to be working with them again. They’ll make a strong contribution to our strategic growth initiatives on quality, online gaming and developing new intellectual properties,” said John Riccitiello, EA’s Chief Executive Officer. “We also expect this will drive long-term value for our shareholders.”
Pandemic Studios is led by Andrew Goldman, Josh Resnick and Greg Borrud. BioWare Corp. is jointly led by Greg Zeschuk and Ray Muzyka. These teams will join the EA™ Games Label run by Frank Gibeau, President of EA Games.
“Pandemic Studios remains focused on attracting the best talent and creating blockbuster action games,” said Josh Resnick, President and Co-founder of Pandemic Studios. “As a worldwide publishing leader, EA represents the ideal partner to bring our titles to market as global entertainment events.”
“We are truly excited by John Riccitiello’s new vision for EA,” said Ray Muzyka, Co-founder and CEO of BioWare Corp. “This vision is consistent with BioWare’s focus on crafting the highest quality story-driven games in the world. It will enable us to further the careers of the passionate, creative and hard working teams at BioWare Edmonton and BioWare Austin.”
EA will pay up to $620 million in cash to the stockholders of VG Holding Corp. and will issue up to an additional $155 million in equity to certain employees of VG Holding Corp., which will be subject to time-based or performance-based vesting criteria. EA will also assume outstanding VG Holding Corp. stock options. In addition, EA has agreed to lend VG Holding Corp. up to $35 million through the closing of the acquisition.


Кошки всегда приземляются на лапаы. Хлеб всегда падает маслом вниз. Подброшенная кошка с привязанным к спине хлебом будет парить в состоянии квантумной нерешительности.

Сообщение отредактировал skirmir - Пятница, 12.10.2007, 20:23
 
OranjДата: Пятница, 12.10.2007, 20:46 | Сообщение # 490
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skirmir, спасибо smile

Нужен первод на интервью, кто возмется?


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Травиан - браузерная игра
 
LianaДата: Понедельник, 15.10.2007, 15:13 | Сообщение # 491
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Для игры появились чит-коды
http://www.ag.ru/cheats....22


В связи с введением моратория на смертную казнь все приговоренные будут хорониться заживо... (с)

Сообщение отредактировал Liana - Понедельник, 15.10.2007, 15:39
 
TempusДата: Вторник, 16.10.2007, 13:56 | Сообщение # 492
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народ, если у кого появиться перевод любой (от локализайции буки и т.д.) к маске, выложите куда-нить, плиз...ну ломает, если честно, вникать и переводить такую уйму текста, русский привычнее для восприятия всёже... tongue

Добавлено (Сегодня, 13:56)
---------------------------------------------
Да, ещё...
К тем кто прошёл маску или просто знает, - старые рецепты зачарования вещей и оружия остались в маске или теперь исключительно только новые работают?


Espera Dios
 
[CY]CLONEДата: Вторник, 16.10.2007, 21:31 | Сообщение # 493
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могу вщяться и я, но не знаю когда это будет))) русской клавы нет... частого доступа в нет тоже... но если что к концу недели сделаю)

Sic transit gloria mundi.
 
MalkavianДата: Вторник, 16.10.2007, 21:49 | Сообщение # 494
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Появилась рецензия на "Маску" на сайте Игромании. smile
Кому интересно вот сама рецензия.


We don't need no fourth edition
We don't need no new rules
No new history of Faerun
Wizards, leave the DnD alone
Hey Wizards leave the DnD alone!
 
M@x_P@yneДата: Среда, 17.10.2007, 14:38 | Сообщение # 495
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Хочу обратиться к тем, у кого есть полная версия игры. Подскажите, пожалуйста, какое название имеет файл музыки в меню, и какой у него формат?

Все они были мертвы. Последний взмах клинка поставил жирную точку в этой истории. Я вложил катаны в ножны. Все было кончено.
 
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