Question: Is there any chance of shifter being implemented eventually? Obsidian: Well, the shifter isn't part of D&D 3.5, but it would be possible for another shapeshifting-oriented PrC to be implemented in the future.
Question: Will there be other types of dragon disciples? I always thought it'd be more likely to encounter someone with silver dragon blood than red, rp being the main factor in my musing, naturally.
Obsidian: The dragon disciple PrC wasn't changed for Mask of the Betrayer, but adding other types is possible for the future.
Question: Is it a bug or a feature that one can't pick an epic spell feat while levelling as a spellcasting PrC?
Obsidian: This was an oversight and is not intentional.
Question: What is the point of Invisible Blade? It has such high pre-reqs and gives so little. And _5_ level class, so that it doesn't even give a decent BaB boost? I mean, why? You have changed a lot of things already (and I am all for it), you have introduced new PrCs, so why not make him a 10-level PrC and give him a couple of useful bonus feats - such as pre-req for epic precision. I mean, all the other new PrCs are great - why discriminate against sneakers?
Obsidian: The invisible blade is limited to 5 levels because that is how the class is designed in D&D 3.5. We feel the invisible blade is a useful option as implemented - also note that the modifications we made to the class make it a little more flexible than the D&D version.
Question: Speaking of which - as things stand, hybrid sneakers are badly hurt by the pre-req for Epic Precision. What were your reasons for choosing it? Particularly for a campaign that again teems with sneak-immune creatures? Surely, Assassins, Invisible Blades, Arcane Tricksters and even occasional Shadow Thieves deserve a spot in the sun, too. After all, it isn't like it is all that easy to make a Sneak Attack in NwN2 in the first place.
Obsidian: We felt it important to give committed rogues some benefits as well. Note that there are magic weapons in Mask of the Betrayer that mimic the effect of Epic Precision against certain types of creatures (and allow for critical hits against them, as well). So the other classes you mention do have options to make their sneak attack more useful, even if they do not wish to take additional rogue levels.
Question: I Hate! not being able to lvl past 10 with PRC - why can I not do this?
Obsidian: With every decision, we weigh the benefits and disadvantages of the options we can think of and then make the call as to what we think will provide the greatest entertainment value. Of course, the time we spend analyzing and making decisions takes away from the time we spend actually making the game. So it's all a balance, with our goal always being providing the best gaming experience we can. Comments and suggestions on the forums are one of the many factors that affect the decisions we make.
We do the best we can. Our decisions aren't perfect and certainly won't make everyone happy all of the time.
We didn't implement epic levels for prestige classes because we didn't feel the overall entertainment value would be worth the programming and design resources required to do so properly; often is as straightforward to implement as it may at first seem.) Yes, we knew that some would be displeased with this decision.
We can definitely understand displeasure with some of our decisions and certainly different people would make different choices. We just hope that you understand that our goal is to provide the best gaming experience we can. If something we've decided to do (or not do) upsets you, we understand and feel bad about that. Really. If we could, we'd love to make the perfect game for everyone who plays it.
Question: What goes into choosing which Prestige Classes you chose to implement for Mask of the Betrayer?
Obsidian: Several criteria guided our decisions:
- We wanted to fill in some gaps in the current PrC options. For example, we added a full progression arcane caster, a full progression divine caster, and a PrC geared toward Monks, as none of these options were available in NWN2.
- We choose PrCs that can be implemented with the existing NWN engine. For example, a PrC such as archmage, while popular among fans, would be very difficult to implement in a satisfying way in the NWN engine.
- The Red Wizard of Thay we added both because it's one that the community has frequently asked for and because it was well-suited to Mask's setting.
- We chose PrCs that we wanted to play, because that meant others would probably want to play them, too.
Question: When Mask was in playtesting/QA was their any prestige class that people at Obsidian tended to play more than any other? Basically did you find any particular class to be more of an in-house favorite, and if so why?
Obsidian: For the most part, in playtesting you don't get to decide what you want to play. This is because we want to try out as many options as we can so that we can test different abilities together and see what's fun and what isn't. So in general, playtesters are assigned specific builds to play. That said, Stormlords (using shurikens!) were popular and Feargus (Obsidian's CEO) really enjoyed the flexibility of the Favored Soul.
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Shane K. DeFreest
Maverick Public Relations
Neverwinter Nights 2 Community Manager
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