1. Новые домены клерика Chaos: Slippery Mind, 1 - Color Spray, 5 - Confusion Cold: Cold Resistance 5, 2 - Creeping Cold, 3 - Hypothermia, 9 - Polar Ray Darkness: Blind Fight, 2 - Blindness and Deafness, 5 - Shadow Conjuration, 7 - Power Word Blind Dream: Immune to Sleep, 1 - Sleep, 4 - Phantasmal Killer, 7 - Hiss of Sleep Law: Iron Will, 1 - Lionheart, 5 - Hold Monster, 7 - Mass Hold Person Luck: Luck of Heroes, 3 - Freedom of Movement, 8 - Greater Spell Mantle Time: Improved Initiative, 3 - Haste, 7 - Premonition Undeath: Extra Turning, 2 - Animate Dead, 7 - Create Greater Undead War: Weapon Focus, 4 - Flame Strike, 8 - Power Word Stun 2. Новые фиты Armed Deflection Armor Skin Automatic Quicken Spell Automatic Silent Spell Automatic Still Spell Bane of Enemies Blazing Aura Blinding Speed Chorus of Heroism Combat Insight Damage Reduction Dragon Companion Dragon Shape Eldritch Master Epic Animal Companion Epic Deflection Epic Divine Might Epic Dodge Epic Eldritch Blast Epic Energy Resistance Epic Fiendish Resilience Epic Fortitude Epic Precision Epic Prowess Epic Rage Epic Reflexes Epic Resilience Epic Spell: Damnation Epic Spell: Entropic Husk Epic Spell: Epic Gate Epic Spell: Hellball Epic Spell: Mass Fowl Epic Spell: Vampiric Feast Epic Spell Focus Epic Spell Penetration Epic Toughness Epic Weapon Focus Epic Weapon Specialization Epic Will Expose Weakness Great Charisma Great Constitution Great Dexterity Great Intelligence Great Smiting Great Strength Great Wisdom Hymn of Requiem Improved Sneak Attack Improved Spell Resistance Improved Stunning Fist Improved Whirlwind Attack Last Stand Magical Beast Wild Shape One Shot Overwhelming Critical Perfect Two-Weapon Fighting Planar Turning Rescue Self-Concealment Song of Requiem Thundering Rage 3. Red Wizard Reqs: Race - Human only Class - Specialist Wizard Alignment - Any non-good Skills - 8 ranks in Spellcraft Feats - 1 metamagic or item creation feat other than Scribe Scroll, Spell Penetration, Greater Spell Penetration Arcane Spellcasting - Able to cast third level arcane spells Full spellcaster progression. Special abilities Enhanced specialization: +1 DC for spells from the Red Wizard's specialist school, +1 to attempts to penetrate spell resistance for spells from the Red Wizard's specialist school. Specialist defense: Bonus on saving throws against spells from specialist school. This bonus is +1 at 1st level, +2 at 3rd level, +3 at 7th level, and +4 at 9th level. Spell Power: At 2nd level, Red Wizards gain +1 effective caster level for determining level-dependant spell effects for all schools. This bonus increases by +1 every even-numbered Red Wizard level, to a maximum of +5 at 10th level. Wizard Bonus feat: The Red Wizard gains a bonus metamagic or item creation feat at levels 5 and 10. 4. Stormlord Prereqs: Fortitude +4 Toughness, Great Fortitude, Weapon Focus:Spear/Throwing Axe/Dart/Shuriken Ability to cast 3rd level divine spells HP: d8 BAB Medium High Fort/Will saves Skill points 2+ int Class skills: bluff, concentration, alchemy, intimidate, lore, spellcraft Spell prog: full divine Abilities: Electrical Resist: 5/- 1st level, 10/- 4th level, 15/- 7th level Enhanced Weapons: Focused weapons count as +1 at 1st level, +2 at 6th, +3 at 9th Shock Weapon: 2nd level - add 1d8 electricity damage to weapon for 20 rounds Shocking Burst Weapon: 5th level - add 1d8 electrical, plus extra 2d8 on crit (4d8 on a x3 multiplier, 6d8 on x4). Also lasts 20 rounds Shocking Burst and Sonic Weapon: as above but add 1d8 sonic to the base as well. Electricity immunity: 9th level, immune to electrical damage Extended Storm Avatar: 10th level, cast Storm Avatar as druid with caster level equal to character level, once per day. Same as Druid spell but with twice duration. 5. Spirit Shaman HP:1d8 BAB Medium High Saves: Fort and Will Base Skill points: 4+int Class skills: concentration, craft alchemy, diplomacy, heal, lore, listen, spellcraft, spot, survival Spells: Spontaneous divine from druid spell list. Wisdom of 10+ spell level for castable levels, Charisma determines DC. Special Abilities: Spirit guide - an internal personification of spirits grants Alertness feat at level one. Chastise spirits - 2nd level - deal 1d4 damage/class level to all spirits in 30 feet. Will save for half. Used 3+cha modifier per day. Detect spirits - 3rd level, spirit guide can detect nearby spirits (appears on minimap for 10 minutes). Blessing of the spirits - 4th level, +2 deflection AC and +2 to saves versus attacks and effects of spirits. Follow the guide: 5th level - if shaman fails a saving throw against mind-affecting spells, she may re-attempt at the save once only. Ghost warrior: 6th level - ignore concealment and miss chances when fighting spirits. WArding of the spirits 7th level - party version of Blessing of the Spirits, does not stack, once per day for 10minutes per shaman level. Spirit form - 9th level, gain 50% concealment for 5 rounds once per day (twice at 15th, 3 times at 20th) Recall spirit - 11th level, once per day can restore someone to life as per raise dead spell Weaken spirits: 16th level - strip all spirits in 30ft radius of shaman by expending one use of Chastise spirits. The spirits lose all spell resistance, damage reduction and concealment. Lasts 1 round +1 round/3 class levels. Will save negates. Spirit journey: 17th level - go ethereal for 1 round/class level. Favored of the spirits: 19th level - heals 10hp/class level (max 150) once shaman hits 0hp once use per day. ((weird that you get this at 19th level, so its always going to be its max 150 HP of healing). Spirit who walks: 20th level - permanently gains damage reduction 5/cold iron, +3 saves vs. enchantments, low-light vision. 6. Favored Soul Hit point per level: d8 Skill points: 2 + Int modifier Class skills: Concentration, Craft alchemy, Craft weapon, craft armor, Diplomacy, Heal, Lore, Parry and Spellcraft Bab: Medium high: Fortitude, Reflex, Will Spells: Spontaneous divine from cleric list must have Cha score of 10+ spell level to cast DC modifier is Wisdom Spell swapping like sorcerer. Deity's weapon proficiency: gain proficiency feat that enables use of deity's favoured weapon level 3 - weapon focus in deity's weapon level 5 - energy resistance of 10/- in chosen energy type (choose a different type at level 10 and 15) level 12 - weapon specialisation in deity's weapon level 17 - cast haste 3 times/day (instead of wings!) level 20 - damage reduction 10/alchemical silver or 10/cold iron 7. Новые инвокации варлоков Otherworldly whispers (least) Dread seizure (lesser) Hindering blast (greater eldritch essence) Binding blast (dark eldritch essence) 8. Прогрессия БАБ и базовые спасы после 20го растут как обычно , причем так же как и обычно растет число атак , т.е. воин на 30м уровне будет иметь 6 базовых атак 9. Список новых спеллов (не эпик) Touch of Fatigue (SW 0) Lesser Vigor (Cleric 1, Druid 1) Lionheart (Paladin 1) Curse of the Impending Blades (Ranger 2, SW 2) Creeping Cold (Druid 2) Touch of Idiocy (SW 2) Lesser Visage of the Deity (Cleric 3) Mass Aid (Cleric 3) Mass Lesser Vigor (Cleric 3, Druid 3) Vigor (Cleric 3, Druid 3) Mass Curse of Impending Blades (Bard 3, Ranger 3, SW 3) Power word Maladroit (SW 3) Power word Weaken (SW 3) Greater Resistance (Bard 4, Cleric 4, Druid 4, SW 4) Hypothermia (Cleric 4, Druid 3) Recitation (Cleric 4) Shout (Bard 4, SW 4) Greater Creeping Cold (Druid 4) Mass Contagion (Cleric 5, Druid 5, SW 6) Wall of Dispel Magic (Cleric 5, SW 5) Call Lightning Storm (Druid 5) Heal Animal Companion (Druid 5, Ranger 3) Cacophonic Burst (Bard 5, SW 5) Glass Doppelganger (SW 5) Power word Disable (SW 5) Greater Shout (Bard 6, SW 8 ) Mass Bear's Endurance (Cleric 6, Druid 6, SW 6) Mass Bull's Strength (Cleric 6, Druid 6, SW 6) Mass Cat's Grace (Bard 6 , Druid 6, SW 6) Mass Eagle's Splendor (Bard 6, Cleric 6, SW 6) Mass Owl's Wisdom (Cleric 6, Druid 6, SW 6) Mass Fox's Cunning (Bard 6, SW 6) Superior Resistance (Bard 6, Cleric 6, Druid 6, SW 6) Vigorous Cycle (Cleric 6, Druid 6) Avasculate (SW 7) Hiss of Sleep (SW 7) Power word Blind (SW 7) Solipsism (SW 7) Power Word Petrify (SW 8 ) Mass Death Ward (cleric 8, Druid 9) Wall of Greater Dispel Magic (Cleric 8, SW 8 ) Greater Visage of the Deity (Cleric 9, Paladin 4) Mass Drown (Druid 9) Burst of Glacial Wrath (SW 9) Shadow Simulacrum (SW 9) SW = sorcerer, wizard 10. Краткое описание некоторых новых фитов Armed Deflection: Dex 21, Int 13, Wis 15, Combat Exp, Epic WF, WF. Automatically deflect first ranged attack per round. Blazing Aura: Wis 25, Diamond Soul. Standard action, +1d10 fire per attack, attackers in melee take 1d6 fire (hits and misses), 5 rounds + 1/Wis mod, 20 rounds CD. Combat Insight: Int 19, Combat Exp, Epic Prowess, BAB 15. Int mod instead of Str mod to damage. Chorus of Heroism: Bard 15, Perform 18, Song of Heroism. Song of Heroism for entire party, +4 dodge AC, +4 save, +4 temp hp/level, 5 rounds, 20 rounds CD. Expose Weakness: Evasion, Epic Prowess. Full attack action, target takes Dex mod as damage per round for 5 rounds, ignores DR, AC -3. Hymn of Requiem: Brd 21, Song of Requiem, Perform 30. Song of Requiem heals party, amount equals damage caused, divided among party, minimum Perform/3 per ally. Last Stand: Epic Fort, Epic Prowess. Entire party gains 20d10 temp hp for 1 round/Cha mod, 2 rounds min, 1/day, standard action. Magical Beast Wild Shape: Wis 25, WS 4/day. Celestial Leopard, Phase Spider, or Winter Wolf. One Shot: Dex 27, PBS, IRS. Ranged attack ignoring concealment, deflection, deals max damage, crit guaranteed even against crit-immunes. 60 sec CD. Rescue: Fort +12, Epic Toughness. Allies within 5 ft. take half damage, damage is taken by you instead. DR 2/-. Duration not documented. Song of Requiem: Brd 21, Perform 24. Song damages enemies within 20 ft. for 5 rounds. Sonic damage equals 2*Perform, min damage per target is Perform/3. 11. Статы друидских драконов с драгон шейпа Red Dragon 33 STR 10 DEX 23 CON, +18 natural AC Attack damage: 2-16 + 11 + 1 piercing, 2-12 + 11 + 1 physical, 2-12 + 11 + 1 physical (Critical 20/x2) 150 temporary HP, Cold Vulnerability, True Seeing, 20 spell resistance Immunity to: Mind spells, sneak attacks, paralysis, fire Blue Dragon 29 STR 10 DEX 21 CON, +18 natural AC Attack damage: 2-16 + 9 + 1 piercing, 2-12 + 9 + 1 physical, 2-12 + 9 + 1 physical (Critical 20/x2) 150 temporary HP, True Seeing, 18 spell resistance Immunity to: Mind spells, Paralysis, Electricity (no sneak attack immunity) Black Dragon 27 STR 10 DEX 21 CON, +18 natural AC Attack damage: 2-16 + 8 + 1 piercing, 2-12 + 8 + 1 physical, 2-12 + 8 + 1 physical (Critical 20/x2) 150 temporary HP, True Seeing, 18 spell resistance Immunity to: Acid, Paralysis, Mind spells, Sneak attacks Информация: Nard |