Как уже говорилось
здесь, в патче 1.12 нас ожидает около 20-и новых спеллов. Однако, видимо по ошибке, спеллы были добавлены в патч 1.11. 12 из новых спеллов похоже вполне рабочие, а вот остальные 8 еще совсем сырые. Вот список новых спеллов в патче 1.11:
Arc of Lighting
Conjuration (Creation) [Electricity]
Level: Druid 4, sorceror/wizard 5
Components: V, S
Range: Close
Area: A line between two creatures
Saving Throw: Reflex half
Spell Resistance: No
This bolt deal 1d6 points of electricity damage to per caster level (maximum 15d6) to both creatures and to anything in the line beteen them.
Blades of Fire
Conjuration (Creation) [Fire]
Level: Ranger 1, sorceror/wizard 1
Components: V
Range: Touch
Targets: Up to two melee weapons you are weilding
Duration: 2 rounds
Saving throw: None
Spell Resistance: None
Your melee weapons each deal an extra 1d8 points of fire damage. This damage stacks with any energy damage your weapons already deal.
Bladeweave
Illusion [Pattern]
Level: Bard 2, Wizard/Sorcerer 2
Components: V
Range: Personal
Target: You
Duration: 1 round/level
Saving Thow: See Text
Spell Resistance: See text
For the duration of the spell, your weapon gains the ability to daze opponents who fail their will save for one round. The save is calculated based on the caster's abilities.
*NOTE* Currently the save is set at 16, need further support to make save based on caster level.
Blood to Water
Necromancy [Water]
Level: Cleric 7
Components: V, S
Range: Close
Effect: Up to five living creatures withint a 30ft. radius.
Duration: Instantaneous
Saving Throw: Fortitude half
Spell
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