To Install:
Add the haks to the module using the toolset. The haks should be listed in the following order (top to bottom): prc_2das.hak
prc_scripts.hak
prc_spells.hak
prc_misc.hak
prc_craft2das.hak
prc_psionics.hak
prc_newspellbook.hak
If the module already contains haks then you will need to check to see if the haks change any of the 2da's in prc_2da's.hak, and if so, merge the changes into a 3rd hak, placing that hak above the prc haks in the hak list. If you skip this step then the module may not play correctly.
Add the following scripts to the module events using the toolset:
OnAcquireItem : prc_onaquire
OnActivateItem : prc_onactivate
OnClientEnter : prc_onenter
OnClientLeave : prc_onleave
OnCutsceneAbort : prc_oncutabort
OnHeartbeat : prc_onheartbeat
OnModuleLoad : prc_onmodload
OnPlayerDeath : prc_ondeath
OnPlayerDying : prc_ondying
OnPlayerEquipItem : prc_equip
OnPlayerLevelUp : prc_levelup
OnPlayerRest : prc_rest
OnPlayerRespawn : prc_onrespawn
OnUnaquireItem : prc_onunaquire
OnPlayerUnequipItem : prc_unequip
OnUserDefined : prc_onuserdef
If the module already has scripts attached to events (and it probably does) then you will either need to edit those scripts and add ExecuteScript("prc_xxx"); at the top of each one or make a new script that calls ExecuteScript() for both the prc script and the old event script.
Add prc_consortium.tlk to the module. Set this under Module Properties. You will need a copy of the TLK in My Docs/Neverwinter Nights 2/Tlk, and a copy Without the .tlk in your NWN2 root directory
Разясни пожалуйста.