Vigor Caster Level(s): Cleric 3, Druid 3 Innate Level: 3 School: Conjuration Descriptor(s): Healing Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Living creature touched Duration: 10 rounds + 1 round/level (max 25 rounds) Save: Will negates (harmless) Spell Resistance: Yes (harmless) The subject gains fast healing 2, allowing it to heal 2 hit points per round until the spell ends. Vigor, Lesser Caster Level(s): Cleric 1, Druid 1 Innate Level: 1 School: Conjuration Descriptor(s): Healing Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Living creature touched Duration: 10 rounds + 1 round/level (max 15 rounds) Save: Will negates (harmless) Spell Resistance: Yes (harmless) The subject gains fast healing 1, allowing it to heal 1 hit point per round until the spell ends. Vigor, Mass Lesser Caster Level(s): Cleric 3, Druid 3 Innate Level: 3 School: Conjuration Descriptor(s): Healing Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Medium; One creature/2 levels Duration: 10 rounds + 1 round/level (max 25 rounds) Save: Will negates (harmless) Spell Resistance: Yes (harmless) The subjects gain fast healing 1, allowing them to heal 1 hit point per round until the spell ends. Vigorous Cycle Caster Level(s): Cleric 6, Druid 6 Innate Level: 6 School: Conjuration Descriptor(s): Healing Component(s): Verbal, Somatic Range: Short Area of Effect / Target: One creature/2 levels within a 30-ft. sphere Duration: 10 rounds + 1 round/level (max 40 rounds) Save: Will negates (harmless) Spell Resistance: Yes (harmless) The subjects gain fast healing 3, allowing them to heal 3 hit points per round until the spell ends. Bear's Endurance, Mass Caster Level(s): Cleric 6, Druid 6, Wizard / Sorcerer 6 Innate Level: 6 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Medium; One creature / level Duration: 1 minute/level Save: Will negates (harmless) Spell Resistance: Yes (harmless) The affected creatures gain greater vitality and stamina. The spell grants the subjects a +4 enhancement bonus to Constitution. Bull's Strength, Mass Caster Level(s): Cleric 6, Druid 6, Wizard / Sorcerer 6 Innate Level: 6 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Medium; One creature / level Duration: 1 minute/level Save: Will negates (harmless) Spell Resistance: Yes (harmless) The subjects become stronger, gaining a +4 enhancement bonus to Strength. Owl's Wisdom, Mass Caster Level(s): Cleric 6, Druid 6, Wizard / Sorcerer 6 Innate Level: 6 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Medium; One creature / level Duration: 1 minute/level Save: Will negates (harmless) Spell Resistance: Yes (harmless) The transmuted creatures becomes wiser, gaining a +4 enhancement bonus to their Wisdom. Cat's Grace, Mass Caster Level(s): Bard 6, Druid 6, Wizard / Sorcerer 6 Innate Level: 6 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Medium; One creature / level Duration: 1 minute/level Save: Will negates (harmless) Spell Resistance: Yes (harmless) The transmuted creatures becomes more graceful, gaining a +4 enhancement bonus to their Dexterity. Eagle's Splendor, Mass Caster Level(s): Bard 6, Druid 6, Wizard / Sorcerer 6 Innate Level: 6 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Medium; One creature / level Duration: 1 minute/level Save: Will negates (harmless) Spell Resistance: Yes (harmless) The transmuted creatures becomes more poised, articulate, and personally forceful. This spell grants a +4 enhancement bonus to Charisma. Fox's Cunning, Mass Caster Level(s): Bard 6, Wizard / Sorcerer 6 Innate Level: 6 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Medium; One creature / level Duration: 1 minute/level Save: Will negates (harmless) Spell Resistance: Yes (harmless) The transmuted creatures become smarter, gaining a +4 enhancement bonus to Intelligence. Heal Animal Companion Caster Level(s): Druid 5, Ranger 3 Innate Level: 5 School: Conjuration Descriptor(s): Healing Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: One animal companion touched Duration: Instant Save: Will negates (harmless) Spell Resistance: Yes (harmless) Heals an animal companion of 10 points per caster level (max 150) and removes any wounding effects. Hypothermia Caster Level(s): Cleric 4, Druid 3 Innate Level: 3 School: Evocation Descriptor(s): Cold Component(s): Verbal, Somatic Range: Short Area of Effect / Target: One creature Duration: Instant Save: Fortitude partial Spell Resistance: Yes The subject takes 1d6 points of cold damage per caster level (maximum 10d6) and becomes fatigued. A successful Fortitude save halves the damage and negates the fatigue. Avasculate Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Necromancy Descriptor(s): Death Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Single Duration: Instant Save: Fortitude partial Spell Resistance: Yes You must succeed on a ranged touch attack with the ray to strike a target. If the attack succeeds, the subject is reduced to half of its current hit points and stunned for 1 round. On a successful Fortitude saving throw, the subject is not stunned. Wall of Dispel Magic Caster Level(s): Cleric 5, Wizard / Sorcerer 5 Innate Level: 5 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: A straight wall 10-ft. by 1-ft. Duration: 1 minute/level Save: None Spell Resistance: No Creatures passing through a wall of dispel magic are subject to a dispel magic spell at the caster level of the creator of the wall. Wall of Dispel Magic, Greater Caster Level(s): Cleric 8, Wizard / Sorcerer 8 Innate Level: 8 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Short Area of Effect / Target: A straight wall 10-ft. by 1-ft. Duration: 1 minute/level Save: None Spell Resistance: No Creatures passing through a wall of greater dispel magic are subject to a greater dispel magic spell at the caster level of the creator of the wall. Touch of Fatigue Caster Level(s): Wizard / Sorcerer 0 Innate Level: 0 School: Necromancy Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature Touched Duration: 1 round/level Save: Fortitude negates Spell Resistance: Yes You channel negative energy through your touch, fatiguing the target. You must succeed on a touch attack to strike a target. The subject is immediately fatigued for the spell's duration. This spell has no effect on a creature that is already fatigued. Unlike with normal fatigue, the effect ends as soon as the spell's duration expires. Creeping Cold Caster Level(s): Druid 2 Innate Level: 2 School: Transmutation Descriptor(s): Cold Component(s): Verbal, Somatic Range: Short Area of Effect / Target: One creature Duration: 3 rounds Save: Fortitude half Spell Resistance: Yes The subject takes 1d6 cumulative points of cold damage per round (that is, 1d6 on the first round, 2d6 on the second, and 3d6 on the third). Only one save is allowed against the spell; if successful, it halves the damage each round. Curse of Impending Blades Caster Level(s): Bard 2, Ranger 2, Wizard / Sorcerer 2 Innate Level: 2 School: Necromancy Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: One creature Duration: 1 minute / level Save: None Spell Resistance: Yes The target of this spell has a hard time avoiding attacks, sometimes even seeming to stumble into harm's way. The subject takes a -2 penalty to AC. This spell cannot be dispelled, but can be removed (as it is a curse). Curse of Impending Blades, Mass Caster Level(s): Bard 3, Ranger 3, Wizard / Sorcerer 3 Innate Level: 3 School: Necromancy Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Enemies in a 20 ft. radius Duration: 1 minute / level Save: None Spell Resistance: Yes The targets of this spell have a hard time avoiding attacks, sometimes even seeming to stumble into harm's way. The subjects take a -2 penalty to AC. This effect cannot be dispelled, but can be removed (as it is a curse). Creeping Cold, Greater Caster Level(s): Druid 4 Innate Level: 4 School: Transmutation Descriptor(s): Cold Component(s): Verbal, Somatic Range: Short Area of Effect / Target: One Creature Duration: See text Save: Fortitude half Spell Resistance: Yes This spell is the same as creeping cold, but the duration increases by 1 round, during which the subject takes 4d6 points of cold damage. If you are at least 15th level the spell lasts for 5 rounds and deals 5d6 points of cold damage. If you are at least 20th level, the spell lasts for 6 rounds and deals 6d6 points of cold damage. Shout Caster Level(s): Bard 4, Wizard / Sorcerer 4 Innate Level: 4 School: Transmutation Descriptor(s): Sonic Component(s): Verbal Range: Medium Area of Effect / Target: Cone Duration: Instant Save: Fortitude partial Spell Resistance: Yes You emit an ear-splitting yell that deafens and damages creatures in its path. Any creature within the area is deafened for 2d6 rounds and takes 5d6 points of sonic damage. A successful save negates the deafness and reduces the damage by half. Visage of the Deity, Lesser Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Enchantment Descriptor(s): Mind-Affecting Component(s): Verbal Range: Short Area of Effect / Target: Large Duration: 1 round/level Save: Will negates Spell Resistance: No The targets of this spell fall into a comatose slumber. Power Word Disable Caster Level(s): Cleric 3, Paladin 4 Innate Level: 3 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 round/level Save: Harmless Spell Resistance: Harmless The caster invokes the power of their deity, drawing different powers based on the caster's alignment. The caster gains a +4 Charisma bonus in addition to the following effects: If Good: Resistance 10 to acid, cold, and electricity. If Neutral (with respect to Good and Evil): Resistance 15 to acid and electricity. If Evil: Resistance 10 to cold and fire. Hiss of Sleep Caster Level(s): Cleric 9 Innate Level: 9 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 round / level Save: Harmless Spell Resistance: Harmless Drawing upon the powers of her deity, the cleric imbues herself with divine gifts. In addition to gaining a +1 natural armor bonus, Damage Resistance 10/magic, and Spell Resistance 25, the cleric also gains the following benefits based on her alignment. If Good: - Resistance 10 to acid, cold, and electricity. - Immunity to disease. - +4 to saving throws vs. poison. - +2 to Dexterity and Intelligence. - +4 to Strength, Constitution, Wisdom, and Charisma. - A blue aura. If Neutral (with respect to Good and Evil): - Resistance 15 to acid and electricity. - +4 to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. - A green aura. If Evil: - Resistance 10 to acid, cold, electricity, and fire. - Immunity to poison. - +2 to Constitution, Charisma, and Wisdom. - +4 to Strength, Dexterity, and Intelligence. - A red aura. Shout, Greater Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Divination Descriptor(s): Component(s): Verbal Range: Short Area of Effect / Target: One creature with 50 hp or less Duration: Instant Save: None Spell Resistance: Yes You utter a single word of power that instantly reduces the hit points of one creature of your choice to 1. Any creature that currently had 51 or more hit points is unaffected by power word disable. Burst of Glacial Wrath Caster Level(s): Druid 9, Wizard / Sorcerer 9 Innate Level: 9 School: Evocation Descriptor(s): Cold Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Cone Duration: See text Save: Fortitude half Spell Resistance: Yes You create a burst of icy energy that flash-freezes any creatures within the spell's area. The spell deals 1d6 points of cold damage per caster level (maximum 25d6 points). Any living creature reduced to 10 hit points or lower is encased in ice for 1 round/ two caster levels (max 10 rounds). Creatures turned to ice in this fashion gain DR 10/-, vulnerability to fire, and immunity to cold and electricity. Visage of the Deity, Greater Caster Level(s): Bard 6, Wizard / Sorcerer 8 Innate Level: 8 School: Transmutation Descriptor(s): Sonic Component(s): Verbal Range: Long Area of Effect / Target: Cone Duration: Instant Save: Fortitude partial Spell Resistance: Yes You emit an ear-splitting yell that deafens and damages creatures in its path. Any creature within the area is stunned for 1 round, deafened for 4d6 rounds, and takes 10d6 points of sonic damage. A successful save negates the stunning and deafness and reduces the damage by half. Touch of Idiocy Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Enchantment Descriptor(s): Mind-Affecting Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature Touched Duration: 10 minutes/level Save: None Spell Resistance: Yes With a touch, you reduce the target's mental faculties. Your successful melee touch attack applies a 1d6 penalty to the target's Intelligence, Wisdom, and Charisma scores. This penalty can't reduce any of these scores below 1. This spell's effect may make it impossible for the target to cast some or all of its spells, if the requisite ability score drops below the minimum required to cast spells of that level. Aid, Mass Caster Level(s): Cleric 3 Innate Level: 3 School: Enchantment Descriptors(s): Mind-Affecting Component(s): Verbal, Somatic Range: Short Area of Effect / Target: One or more creatures within a 30 ft. range. Duration: 60 seconds / Level Save: None Spell Resistance: Yes (harmless) Subjects gain +1 on attack rolls and saves against fear effects plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8 + 15 at caster level 15). Lionheart Caster Level(s): Paladin 1 Innate Level: 1 School: Abjuration Descriptor(s): Mind-Affecting Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: 6 seconds / Level Save: Harmless Spell Resistance: Yes (harmless) The subject gains immunity to fear effects. Recitation Caster Level(s): Cleric 4 Innate Level: 4 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Long Area of Effect / Target: 60 ft. radius Duration: 6 seconds / Level Save: None Spell Resistance: Yes (harmless) This spell affects all allies within the spell's area at the moment you cast it. Your allies gain a +2 bonus to AC, attack rolls, and saving throws, or a + 3 bonus if they worship the same deity as you. |