Question: Will the other companions multiclass into additional base classes or prestige classes (besides Safiya, the Red Wizard)?
Obsidian: Nope – they are what they are for the most part. There’s one companion that’s “special” and doesn’t really work that way, but I don’t want to be too spoileriffic so I won’t go into details.
Question: It's my understanding that different people worked on different companions? For example, I believe it was said somewhere that Chris Avellone worked on Gann and Kaelyn the Dove. Who worked on the other companions?
Matt MacLean and Tony Evans wrote the other companions. We hope you enjoy all of them – we sure do.
Question: Is it possible to "miss" any companion, or are they sort of on the main story path for us to recruit them?
Obsidian: It is in fact possible to miss any of the companions except Safiya. Some of them you’d have to go out of your way to avoid – but they certainly aren’t forced in.
Question: Can we look forward to party banter, like the NPCs in BG2 would initiate at random points?
Obsidian: Absolutely, though less at random points and more at points that make sense in context of the setting and story.
Question: What level will the companions have when they first join us? Will they be fully leveled or perhaps only partly and we'd be able to customize their last couple of levels or so?
Obsidian: They’ll only be partly leveled and you do have some customization options with them, for sure.
Question: Do they have something to say throughout the whole game or do they "dry out" at some point?
Obsidian: They have dialogue throughout the game – they’ll never really dry out. We made sure that you felt rewarded for taking them with you in any part of the game.
Question: Will MoTB revised influenze system have some effect in the NWN2 OC, too? I.e.: possibility to check the influence amount in the Character's Sheet?
Obsidian: Unfortunately, no – the change only affects Mask.
Question: I've read that the companions will grant you feats as you gain influence with them. Will these feats grant tangible benifits to your character (+1 to AB or saves, lower rate of decline for your spirit meter, etc.), or will they be more like epithet feats, that have no real impact on game play?
Obsidian: They’ll be tangible benefits with real gameplay effects. The effects at high influence levels can be quite dramatic.
Question: Will you be able to kill your companions if you find them annoying and will your companions attack you if your influence with them drops low enough?
Obsidian: Yes, and yes.
Question: Will there be any AI enhancements to the companions? In particular the spellcasters, for those of us who play on hardcore mode or higher and don't like worrying about being damaged both by our enemies and our companions.
Obsidian: There have been several improvements to the AI throughout the patches and these carry over to the new companions.
Question: I believe this might be a little late to ask but is Kaelyn the dove a romancable companion for males?
Obsidian: Nope. She’s a little too pre-occupied with spiritual matters to be interested in… temporal affairs.
Question: Will certain NPC combinations eventually refuse to work together? (Like perhaps One-of-Many and Okku?)
Obsidian: You will not see One of Many and Okku working together.
Question: Around what point in the game should we expect to have had the option to take all the NPCs?
Obsidian: Some of the NPCs are mutually exclusive, so you won’t ever get the option to take all of them – but by the second chapter of the expansion the NPCs are all available.
Question: Will there be a comic relief type of companion? Could realy use a good humor within a game
Obsidian: There are points where each companion gets a chance to be humorous (especially Kaji, Safiya’s homunculus familiar), but there aren’t any straight-up jokey companions, no.
Question: Will the companions' dialogue trees be "cleaned" as to purge irrelevant information? It was rather silly to still be able to ask Elanee "Did you summon that badger?" all the way to the end of the game.
Obsidian: The companion dialogue trees are of higher quality generally, and yeah, they should be more relevant to the current state of the game.
Question: Will the development of the story have an impact on what your companions have to say when you *manually* talk to them? As in, while I play the game, advance the main quest and discover new things, will new options become available?
Shane K. DeFreest
Maverick Public Relations
Neverwinter Nights 2 Community Manager
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